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Dyadic Avatars, Efficient SpeechLLMs, and Fine-grained TTS Pronunciation

Today's digest covers end-to-end dyadic conversation generation, real-time 3D facial expression synthesis, parameter-space composition for instruction-following speech LLMs, high-throughput audio inference pipelines, and per-word pronunciation control in zero-shot TTS.

Dyadic Avatars, Efficient SpeechLLMs, and Fine-grained TTS Pronunciation

Qualitative comparison. Talking-face methods (Hallo3, EDTalk, SadTalker) used twice yield non-responsive pairs; FRG methods (DIM, ReactDiff) take user-provided speaker video (blue frames). CHAT generates mutually responsive audio-visual dialogue pairs. From CHAT.

Today's five papers push across the full conversational AI stack — from generating entire two-person video conversations out of a text prompt, to real-time expressive face synthesis, to making speech LLMs dramatically cheaper to train and serve, to fine-grained pronunciation control in zero-shot TTS. A productive day across all three layers of the voice-and-avatar pipeline.

Talking Avatars & Audio-Driven Faces

From full dyadic conversations to parametric facial expressions — language-conditioned avatar generation is growing more expressive and interactive.

Generating a realistic two-person video conversation has historically required pre-recorded footage or carefully scripted dialogue. CHAT takes a different route: given only a text prompt describing a scenario, it orchestrates an LLM to produce the dialogue and then feeds each turn into an interactive talking-face generator, so both speakers react to each other's verbal and non-verbal cues in a closed loop.

CHAT

CHAT · 2026-07

Conversational Human Audio-visual Talking Dialogue Generation

Imperial College London, Department of Computing

CHAT generates mutually responsive dyadic audio-visual conversations from text prompts by combining LLMs with interactive talking-face generation. It produces realistic dialogue pairs where both speakers respond to each other's verbal and non-verbal cues, without requiring pre-scripted dialogues or speaker videos.

Abstract

Large-scale dyadic interactive audio-visual dialogue (DIAD) datasets provide fundamental data resources for developing humanoid interactive virtual agents and digital humans. However, collecting such data is time-consuming, expensive, and ethically sensitive. To address this, we propose CHAT, a new dyadic interactive audio-visual dialogue generation (DIADG) framework that generates diverse, paired, and mutually responsive speech-face dialogue clips from a single textual prompt. CHAT unifies large language models and talking face models with interactive audio and facial behaviour refinement modules, enabling the generation of aligned dyadic dialogue clips with diverse contents and facial identities. Experiments show that CHAT outperforms existing related methods designed for similar tasks under both objective and subjective evaluations. Moreover, our synthesised CHAT-AVD-50k dataset serves as effective pre-training data for downstream interactive head generation, consistently improving PerFRDiff and ReactDiff on REACT 2024. CHAT offers a scalable alternative to the costly and ethically sensitive collection of real dyadic interaction data.

dialoguetalking-faceaudio-driven

Controlling the expressiveness of a 3D face is a separate hard problem. EmoteGPT tackles it by training a multimodal LLM to directly regress disentangled FLAME parameters from natural language descriptions — both explicit ("raise left eyebrow") and implicit ("she looks surprised"). Unlike diffusion-based approaches, it runs in real time and doesn't need phonetic annotations. The authors also release Txt2Emote, a 30 K-sample benchmark with fine-grained expression annotations to support future work in this space.

EmoteGPT

EmoteGPT · 2026-07

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Max Planck Institute for Informatics

EmoteGPT generates 3D facial expressions from text via an MLLM that regresses disentangled FLAME parameters. Unlike diffusion-based methods, it enables real-time control from explicit and implicit descriptions. The work also introduces Txt2Emote, a 30K benchmark with fine-grained expression annotations.

Abstract

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate identity, expression, and texture, making fine-grained expression control difficult. We instead formulate text-driven expression synthesis as a regression problem in the disentangled parameter space of a 3D Morphable Model (3DMM). This setting, however, requires paired data linking detailed language to precise expression parameters, which are missing from existing resources. To fill this gap, we introduce Txt2Emote, a benchmark of diverse 3D facial expressions with fine-grained textual annotations obtained from GPT-4o and a high-fidelity face tracker, providing both explicit descriptions detailing facial features and implicit descriptions referencing the situational context behind the expression. Leveraging this dataset, we present EmoteGPT, a text-to-3D expression framework based on a Multimodal Large Language Model (MLLM) with a dedicated <Expr> token to semantically ground expression representations, which are then decoded into 3DMM parameters. We further improve EmoteGPT by augmenting training with large-scale image-to-3DMM data, enabling it to surpass state-of-the-art text-to-3D face synthesis methods on emotion recognition metrics and in perceived expressiveness. Integrated into avatar pipelines, our method enables photorealistic and stylized 3D avatars, as well as expressive 3D-consistent 2D face synthesis from textual input.

multimodalllmtalking-face

SpeechLLMs & Voice Inference

Two complementary angles on making speech language models practical: cheaper training and faster serving.

Instruction-following speech LLMs typically require large curated datasets and expensive fine-tuning runs. SpeechCombine sidesteps this entirely by working in parameter space: it computes weight deltas from separately trained text-instruction and speech-domain models, then composes them arithmetically to produce a model that can follow instructions over speech — with 100× less data than conventional instruction-tuning approaches and competitive benchmark results.

SpeechCombine

SpeechCombine · 2026-07

Unlocking Speech-Text Compositional Powers: Instruction-Following Speech Language Models without Instruction Tuning

University of California, Santa Barbara

An instruction-following speech language model that avoids expensive instruction-tuning by composing weight deltas in parameter space. It transfers instruction-following capability from text LLMs to speech domain, achieving competitive results with 100× less data than existing approaches.

Abstract

Instruction tuning for speech language models (SLMs) is substantially more challenging than for text-based large language models (LLMs), as it requires learning a new modality and a wide range of speech-specific instructions in addition to those supported by text LLMs. Existing SLM training approaches largely replicate the text LLM training paradigm by synthesizing large-scale speech pre-training and instruction-tuning datasets. However, this strategy is difficult to scale, since speech sequences are significantly longer than text sequences. In this paper, we propose SpeechCombine, an instruction-following speech language model trained without any instruction tuning, using only a single round of speech pre-training on 30k hours of data. Starting from a text LLM base model, we perform continuous pre-training on speech utterances to obtain a speech-adapted model, and then directly combine its weights with the weight difference between the instruction-tuned and base versions of the text LLM. Our results show that this simple combination strategy not only preserves the knowledge and capabilities of the original text LLM, but also effectively transfers them to the speech domain. These findings suggest a new direction for SLM training that avoids reliance on massive speech data.

llmmultimodalprosody

cc-by-nc-4.0

Even after training, unified audio LLMs face a serving bottleneck: classifier-free guidance (CFG) roughly doubles inference cost, and codec decoding adds more GPU pressure. This vLLM-based pipeline addresses both. It introduces multi-stream token generation with delay-pattern de-interleaving for audio codec streams, and a paired co-scheduling strategy that batches conditional and unconditional CFG requests together — sustaining 80 % of non-CFG throughput while keeping on-GPU acoustic decoding end-to-end.

SpeechLM Serving

SpeechLM Serving · 2026-07

An Efficient vLLM-Based Inference Pipeline for Unified Audio Understanding and Generation

Carnegie Mellon University

A vLLM-based inference pipeline for unified audio understanding and generation supporting multi-stream token generation with delay-pattern de-interleaving. Paired co-scheduling of conditional and unconditional requests sustains 80% of non-CFG throughput while enabling on-GPU acoustic decoding for end-to-end synthesis.

Abstract

While Large Multimodal Models excel in comprehension, high-throughput inference engines lack native support for multimodal generation. This is severe in Speech Language Models, where generating multi-layered audio tokens via decoupled AR+NAR or synchronous Multi-Token Prediction (MTP) with delay-pattern interleaving conflicts with standard single-stream loops. We present a vLLM-based inference pipeline for unified speech understanding and generation. We extend autoregressive decoding to natively execute delay-pattern de-interleaving and coordinated multi-stream sampling, integrating an on-GPU acoustic decoder for end-to-end waveform synthesis. Crucially, we overcome the shared intuition that Classifier-Free Guidance (CFG) halves throughput. By co-scheduling paired conditional and unconditional requests within a continuous batch, our CFG implementation sustains 80% of non-CFG throughput, absorbing dual-request and logit merging overheads. We open-source our framework.

asrttsspeech-to-speech

Apache-2.0

TTS & Voice Synthesis

Fine-grained pronunciation control without phonetic transcriptions — just a short audio clip.

Zero-shot TTS systems handle common words well but struggle with rare proper nouns, technical jargon, or non-native pronunciations that the model has never seen rendered in the target voice. GRAFT solves this with a clean architectural idea: encode a short reference audio clip (from any voice) as acoustic tokens and inject them as a per-word conditioning prompt. A voice-conversion-based training scheme ensures the model learns to copy the pronunciation from the hint while rendering it in the target speaker's voice, with no phonetic transcriptions required at inference time.

GRAFT

GRAFT · 2026-07

GRAFT: Grafted Reference Audio for Fine-grained Pronunciation in Zero-shot Text-to-Speech

AGIGO

GRAFT enables per-word pronunciation control in TTS by conditioning on short audio samples, encoded as acoustic tokens in the prompt. Voice-conversion-based training decouples pronunciation from speaker identity, allowing hints from any voice to render in the target voice without phonetic transcriptions.

Abstract

We present GRAFT, a per-word pronunciation conditioning mechanism for text-to-speech neural codec language modeling. Existing systems reach high intelligibility and naturalness but inherit the ambiguity of text and mispronounce rare proper nouns, loanwords and technical terms. Even phoneme-conditioned models offer no direct acoustic handle for per-word pronunciation. GRAFT controls the pronunciation of a chosen word from a short spoken sample of it, encoded with the model's own speech tokenizer and bound to the word's position in the prompt. Voice conversion during training-data construction disentangles the hint speaker from the target speaker, so the hint may come from any voice while the output stays in the target voice. In a blind English listening study, human raters rank GRAFT first by a clear margin, judging its rendering of the difficult word closest to a reference recording of that word. On a five-language objective benchmark, GRAFT reduces target-word phoneme error rate by 22-39% over the identical text-only backbone and outperforms competitive open-source zero-shot systems, both phoneme- and text-conditioned, on target-word pronunciation, while preserving speaker similarity and naturalness.

ttsvoice-conversionprosody

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