Faces and Hair Get Rigged
Today’s digest spotlights advances in digital humans: fully automatic face rigging with inner-mouth geometry and blendshapes, plus strand-level facial hair capture for editable beards, brows, and lashes. Together they push avatars closer to animation-ready realism.
OmniFaceRig teaser showing fully automatic inner-mouth-aware face rigging results on diverse 3D characters. From OmniFaceRig.
Digital Humans & 3D Faces
OmniFaceRig
OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies
OmniFaceRig fully automates 3D face rigging by converting static meshes into rigs with inner-mouth geometry and FACS blendshapes, supporting humans and diverse animals. It uniquely generates teeth, gums, and tongue with collision-aware blendshape transfer, enabling animation-ready avatars without manual input.
Wispy to Voluminous
Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair
This work presents a prior-free multi-view pipeline that reconstructs explicit 3D strand-level facial hair from optimized 3D Gaussian fields. It uniquely produces editable, sparse hair strands for beards, mustaches, eyebrows, and lashes, supporting animation and simulation unlike volumetric or learned-prior approaches.