This Month in Conversational AI Research: June 2026
June 2026 was defined by the industrialization of real-time avatar pipelines and full-duplex voice agents, as the field moved decisively from proof-of-concept generation toward production-grade streaming systems — while a parallel wave of interpretability work exposed how audio LLMs actually process acoustic signals.
Demonstration of generated video frames across various application scenarios, including broadcasting, acting, singing, e-commerce marketing, multi-person conversation, animation, and animal. The leftmost column shows the input, followed by the generated intermediate frames. From LongCat-Video-Avatar 1.5.
June 2026 brought more than 150 papers across talking avatars, streaming TTS, full-duplex voice agents, and audio-language models. Two forces dominated the month: a relentless push to close the gap between research demos and production-deployable interactive systems, and a growing body of interpretability work probing whether multimodal LLMs are actually listening to the audio they receive. The result is a field in transition — from proving things work in the lab to making them work reliably, at scale, with sub-second latency.
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Production-Grade Audio-Driven Avatar Systems
The most impactful papers of June were not architectural novelties — they were systems papers that showed how to build commercial-quality avatars open-source.
The month opened with a statement from Meituan's LongCat team. Rather than chasing a new architecture, they rebuilt every piece of the avatar generation stack systematically: upgrading the audio encoder to Whisper Large, designing multi-stage data curation pipelines covering multi-person scenes and stylized animation, applying GRPO-based preference learning on generated video, and distilling the full model down to 8 NFE without meaningful quality loss. The result beats or matches closed-source systems like HeyGen and OmniHuman 1.5 on a 500-case human evaluation benchmark.
LongCat-Video-Avatar 1.5 · 2026-05
LongCat-Video-Avatar 1.5 Technical Report
An open-source audio-driven avatar video system prioritizing production readiness. It blends large-scale curated data, advanced audio encoding, and reinforcement learning to deliver stable, identity-consistent, long-duration videos with accurate lip-sync and full-body motion in diverse real and stylized scenarios.
Abstract
Despite advances in audio-driven video generation, achieving commercial-grade stability remains challenging. We present LongCat-Video-Avatar 1.5, an upgraded open-source framework prioritizing systematic engineering and production-readiness over architectural novelty. By upgrading the audio encoder to Whisper Large and meticulously scaling our training recipes, v1.5 achieves accurate lip-synchronization, full-body temporal stability, and robust long-video generation with strict identity consistency. Through rigorous data curation and RLHF Training, the model readily generalizes to stylized domains such as anime and animals, and natively handles complex real-world conditions, such as multi-person interactions and object handling. Furthermore, addressing the practical demands of industrial deployment, we employ advanced step distillation to accelerate inference to an optimal 8 NFE, achieving a favorable trade-off between serving efficiency and visual fidelity. The superiority of our approach is validated through extensive quantitative metrics and a rigorous human evaluation conducted on a comprehensive benchmark of over 500 diverse test cases. Results show that v1.5 achieves competitive or superior performance compared to leading closed-source systems (e.g., HeyGen, OmniHuman 1.5, Kling Avatar 2.0) across human-likeness ratings and expert-level quality assessments on our benchmark. With its open-source release, LongCat-Video-Avatar 1.5 narrows the gap between academic research prototypes and commercial-grade deployment.
MIT
Avatar V took a different approach to identity fidelity: instead of compressing speaker identity into a fixed embedding from a single image, the model conditions directly on the full token sequence of a reference video. This allows it to learn behavioral identity — talking rhythm, micro-expressions, gestural tendencies — in addition to static appearance. A Sparse Reference Attention mechanism keeps computational cost linear in reference length, and a five-stage training pipeline (flow matching pre-training → personality fine-tuning → two-phase distillation → RLHF alignment) enables unlimited-duration 1080p generation. Avatar V outperforms Seedance 2.0, Kling O3 Pro, Veo 3.1, and OmniHuman 1.5 on cross-scene identity benchmarks.
Avatar V · 2026-06
Avatar V: Scaling Video-Reference Avatar Video Generation
Avatar V conditions on the full token sequence of a reference video to generate talking-avatar videos that capture both static identity features and dynamic behaviors like talking rhythm and expressions, delivering high-fidelity, natural, long-duration avatar videos beyond prior image-based methods.
Abstract
Generating avatar videos that are not merely visually similar to a target individual but behaviorally recognizable, faithfully reproducing their talking rhythm, gestural tendencies, and expression dynamics, remains an open challenge. Existing methods predominantly condition on single static images, which provide insufficient identity information and cannot capture dynamic motion traits, while standard pixel-level objectives underserve the perceptually critical facial regions that determine avatar fidelity. We present Avatar V, a production-scale framework that addresses these limitations through video-reference-conditioned identity modeling. Rather than compressing identity into fixed-size embeddings, the model conditions directly on the full token sequence of a reference video, learning to reproduce both static identity attributes (facial geometry, skin texture) and dynamic behavioral patterns (talking rhythm, micro-expressions) through attention over the reference context. We introduce Sparse Reference Attention, an asymmetric mechanism achieving linear-complexity conditioning on arbitrarily long references; a motion representation stream enabling closed-loop talking style transfer; and an identity-aware super-resolution refiner inheriting the full reference conditioning. These are supported by a data engine curating 100M+ training clips from 50M raw videos, and a five-stage training pipeline with flow matching pre-training, personality fine-tuning, two-phase distillation (>10x acceleration), and RLHF alignment, deployed across thousands of GPUs. Avatar V generates 1080p videos of unlimited duration, achieving state-of-the-art identity preservation, lip synchronization, and generation quality on our cross-scene benchmark, consistently outperforming leading systems including Seedance 2.0, Kling O3 Pro, Veo 3.1, and OmniHuman 1.5 in both automated metrics and human evaluation.
Archon (CVPR 2026) pushed the unification agenda furthest, pre-training a single 1B-parameter backbone on 72 tasks across seven modalities — description, script, speech, animation, semantic video, image, and RGB video. To avoid token explosion for talking videos, it introduces a 4× semantic video reparameterization encoding segmentation video plus a reference image, decoded to high-fidelity RGB through a separate diffusion decoder. Its Thinking in Modality inference strategy chains intermediate modalities to resolve ambiguous cross-modal tasks.
Archon · 2026-05
Archon: A Unified Multimodal Model for Holistic Digital Human Generation
Archon is a unified multimodal model generating holistic digital humans by modeling seven modalities jointly. It uses efficient semantic video tokenization and a Thinking in Modality strategy to improve control and fidelity for talking-head video synthesis.
Abstract
Digital humans are fundamental to immersive interaction, yet creating a unified model for holistic modalities, including text, audio, motion, and visual content, remains an open challenge. In this paper, we present Archon, a fully pretrained, human-centric unified multimodal model for holistic avatar generation. Archon unifies seven modalities with modality-specific tokenizers, and a native autoregressive unified multimodal model pretrained on synchronized modalities and 72 diverse tasks to model holistic joint distributions. To address the token explosion challenge in high-fidelity talking videos, we introduce a memory-efficient semantic video reparameterization, achieving 4x token reduction while preserving fine-grained dynamics, coupled with a semantic-driven video diffusion decoder. We further propose a "Thinking in Modality" that decomposes ambiguous cross-modal tasks into stepwise thinking in an alternative chain of modality, progressively enhancing fidelity and controllability. Extensive experiments demonstrate that Archon achieves superior or comparable performance across diverse digital human generation tasks, validating the effectiveness of our unified framework. Project page: https://zju3dv.github.io/archon/.
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Streaming: The Latency Arms Race
Every layer of the stack is being re-engineered around the constraint that the first audio packet must arrive within one second.
Real-time talking portrait video got a focused treatment in a CVPR 2026 Highlight paper introducing reference-guided deep compression VAEs. Because the portrait subject changes slowly, a VAE decoder can focus almost all capacity on dynamic information when it also receives static reference frames as conditioning. This yields an overall compression ratio of 768×, and the resulting blockwise autoregressive Rectified Flow Transformer runs at real-time speeds on a single GPU.
Reference-Guided Deep Compression VAEs · 2026-06
Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs
A new framework for real-time, streamable talking portrait video generation using speech audio and reference images. It uses a reference-guided causal video VAE to compress dynamics efficiently, enabling high-quality, low-latency video suited for interactive AI communication.
Abstract
Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an autoregressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.
Lip Forcing tackled distilling a 14B bidirectional video diffusion teacher into a causal streaming student for lip synchronization. A teacher-trajectory analysis revealed that CFG improves lip-sync in a mid-trajectory band while hurting reference fidelity — motivating a Sync-Window DMD design where CFG is applied only during the informative timestep window. The 1.3B student crosses into real-time at 31 FPS, 17.6× faster than its same-scale bidirectional counterpart; time-to-first-frame is sub-millisecond.
Lip Forcing · 2026-06
Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization
Lip Forcing is the first autoregressive diffusion method for real-time lip-sync in talking-head videos. It distills a large bidirectional diffusion teacher into fast causal students using a novel two-step inference and lip-sync rewards, enabling photorealistic lip motion in streaming applications.
Abstract
Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them impractical for real-time inference. We present Lip Forcing, to our knowledge the first autoregressive diffusion method for video-to-video (V2V) lip synchronization, which distills a 14B audio-conditioned bidirectional video diffusion teacher into causal students. At inference, the students generate each chunk in only two denoising steps without inference-time CFG, enabling real-time lip synchronization. A lip-sync-specific teacher-trajectory analysis reveals a CFG fidelity-sync tradeoff: no-CFG predictions favor reference fidelity, whereas CFG-guided predictions favor synchronization within a mid-trajectory band. Lip Forcing translates this finding into three analysis-derived components: Sync-Window DMD, a two-step inference schedule, and a SyncNet-based reward. We validate Lip Forcing at two student scales, both distilled from the 14B teacher. The 1.3B student crosses into real-time streaming at 31 FPS, $17.6\times$ faster than its same-scale bidirectional model. The 14B student, the largest diffusion model reported for V2V lip synchronization, runs $39.8\times$ faster than its teacher at comparable reference fidelity. Time-to-first-frame is sub-millisecond at both scales, far below every diffusion baseline.
StreamChar addressed joint audio-video character animation under streaming constraints: an LLM-based orchestrator handles long-horizon transcript planning while a joint audio-video DiT operates only on local windows. A progress-aware pointer aligns partial transcripts during rollout training, and a sink-chunk memory anchors visual identity over long sequences. The system runs in real time on a single H100 GPU.
StreamChar · 2026-05
StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration
StreamChar enables real-time streaming character animation by decoupling transcript orchestration from audio-video denoising. An LLM orchestrator maintains fidelity while a joint diffusion transformer handles efficient synthesis, eliminating error accumulation from autoregressive chunk generation.
Abstract
Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.
On the TTS side, Chatterbox-Flash turned an autoregressive TTS decoder into a block-diffusion decoder at inference time, addressing a specific failure mode: discrete speech token distributions are heavily long-tailed, biasing parallel position selection toward a few high-frequency tokens. Prior-calibrated scoring subtracts the block-level marginal distribution before position selection, and an early-decoding schedule terminates iteration adaptively based on calibrated confidence. Streaming latency matches fully autoregressive systems while real-time factor drops substantially.
Chatterbox-Flash · 2026-05
Chatterbox-Flash: Prior-Calibrated Block Diffusion for Streaming Zero-Shot TTS
Chatterbox-Flash is a zero-shot streaming TTS model that converts an autoregressive decoder into a block-diffusion decoder. It uses prior-calibrated scoring and early decoding for efficient, low-latency synthesis without changing the model architecture, enabling high-quality speech with streaming support.
Abstract
We present Chatterbox-Flash, a zero-shot text-to-speech model obtained by fine-tuning a pretrained autoregressive TTS decoder into a block-diffusion decoder, enabling parallel token generation within each block while retaining block-by-block streaming. We find that naively transferring mainstream block-diffusion decoding to discrete speech tokens degrades quality, as a long-tail token distribution biases parallel position selection toward a few high-frequency tokens. To mitigate this without architectural modification, we introduce two inference-time techniques: prior-calibrated scoring, which subtracts the block-level marginal token distribution, and an early-decoding schedule, which adaptively terminates iteration based on calibrated confidence. On standard zero-shot TTS benchmarks, Chatterbox-Flash attains high-fidelity synthesis comparable to strong autoregressive and non-autoregressive baselines, while supporting streaming inference with time-to-first-packet on par with streaming AR systems and substantially lower real-time factor. Code and audio samples are available at https://github.com/resemble-ai/chatterbox-flash.
MIT
dots.tts proposed a purely continuous autoregressive model that never discretizes speech: a semantically structured AudioVAE trained with WavLM alignment, combined with full-history conditioning in the flow-matching head and reward-free self-corrective post-training. It achieved the best average on Seed-TTS-Eval (WER 0.94%/1.30% zh/en) among open-source systems at time of publication. CFG-aware MeanFlow distillation brings first-packet latency to 85 ms in streaming mode.
dots.tts · 2026-06
dots.tts Technical Report
dots.tts is a 2B-parameter continuous autoregressive text-to-speech model that generates speech in a semantically structured continuous latent space. Innovations include full-history conditioning and self-corrective post-training for robust, expressive, and low-latency multilingual speech.
Abstract
We present dots.tts, a 2B-parameter continuous autoregressive text-to-speech (TTS) foundation model that models speech in a continuous latent space. Compared with existing continuous autoregressive models, our key innovations are threefold. First, we train an AudioVAE with multiple objectives to build a semantically structured and prediction-friendly continuous speech space. Second, we use full-history conditioning in the flow-matching head to preserve long-range consistency and reduce drift during generation. Third, we apply reward-free self-corrective post-training to the flow-matching head to further improve robustness and acoustic quality. After being trained on a large-scale multilingual corpus, dots.tts achieves the best average performance on Seed-TTS-Eval, with WERs of 0.94%/1.30%/6.60% and SIM scores of 81.0/77.1/79.5 on the zh/en/zh-hard test sets, respectively. Across other benchmarks, dots.tts also consistently demonstrates open-source state-of-the-art performance, exhibiting strong generation stability, voice cloning ability, and emotional expressiveness. For efficient inference, we further apply CFG-aware MeanFlow distillation, enabling low-latency speech generation with first-packet latencies of 85/54 ms in output streaming and dual-streaming modes, respectively. To facilitate reproducible research and practical deployment, we release the training and inference code, together with the pretrained, post-trained, and MeanFlow-distilled checkpoints, under the Apache 2.0 license.
Apache-2.0
FlashTTS and S5-TTS each addressed the text-streaming bottleneck, where TTS must accept word-by-word input from an upstream LLM and begin speaking immediately. FlashTTS uses a lagged multi-track architecture that ingests text as it arrives and accelerates codec-token prediction with parallel Multi-Token Prediction plus a 2-NFE X-pred mean flow decoder, achieving a first-packet latency of 325 ms. S5-TTS uses encoder-decoder monotonic alignment with lookahead-causal masks so generation can begin after just a few words.
FlashTTS · 2026-06
FlashTTS: Fast Streaming TTS with MTP Acceleration and X-pred Mean Flow Distillation
FlashTTS introduces a streaming TTS framework that processes text and speech incrementally, using parallel multi-token prediction and a fast mean flow decoder to enable low-latency real-time speech synthesis. It uniquely optimizes both input streaming and decoding speed for conversational applications.
Abstract
Recent progress in speech dialogue systems requires Text-to-Speech (TTS) models to be faster and more responsive. Modern speech dialogue systems impose two primary requirements on TTS models: low latency and support for streaming inputs and outputs. However, most existing single-codebook LLM-based TTS methods rely on multi-stage pipelines that lack native streaming capabilities. These systems typically suffer from high end-to-end latency due to slow autoregressive prediction and multi-step flow matching. To address these limitations, we propose FlashTTS, an open-source and low-latency streaming TTS framework. FlashTTS introduces a lagged multi-track architecture that natively processes streaming text and speech inputs, thereby eliminating the need for sentence-level buffering. To accelerate acoustic generation, we integrate parallel Multi-Token Prediction (MTP) with an X-pred mean flow matching decoder. This configuration achieves high-fidelity token-to-mel generation in exactly two function evaluations (2-NFE). By jointly optimizing input processing and decoding efficiency, FlashTTS offers a practical foundation for real-time speech dialogue systems. Experiments show that FlashTTS substantially reduces First-Packet Latency to 325ms compared to robust streaming baselines, all while preserving strong zero-shot voice cloning and cross-lingual intelligibility. Speech samples are available. The model code and checkpoints will be released as open source.
Apache-2.0
S5-TTS · 2026-06
Streaming T5-based Text-to-Speech Synthesis with Limited Lookahead
S5-TTS enables streaming, low-latency text-to-speech synthesis by generating speech word-by-word with limited lookahead. It preserves quality and speaker similarity using monotonic alignment and lookahead-causal masks, making it ideal for real-time conversational AI systems.
Abstract
Streaming text-to-speech synthesis in cascaded LLM-TTS systems still faces latency challenges as most TTS models require full context before initiating generation. We present S5-TTS, a streaming variant of T5-TTS that enables low-latency, word-by-word incremental speech synthesis through encoder-decoder language modeling and monotonic alignment learning. S5-TTS begins generating speech immediately after receiving the first few words, substantially reducing end-to-end response latency. To maintain quality under limited lookahead, we introduce a lookahead-causal masking mechanism with Conv-based auxiliary attention that preserves intelligibility and speaker similarity, and employ interleaved multi-source distillation to further restore naturalness. Experiments show that S5-TTS achieves comparable quality to full-context T5-TTS, supports zero-shot synthesis with high speaker similarity, and significantly reduces end-to-end latency for practical conversational AI systems.
ZONOS2 scaled its predecessor from 1.6B to 8B parameters (900M active) via a mixture-of-experts backbone, expanded training to 6.2M hours, and replaced phoneme tokenization with byte-level UTF-8 — making the system fully language-agnostic for code-switched text and low-resource languages without a G2P front-end. It also introduced ZTTS1-Eval, a new benchmark covering multilingual spontaneous speech with prosody and diversity metrics beyond standard read-speech evaluations.
ZONOS2 · 2026-06
ZONOS2 Technical Report
ZONOS2 is an advanced text-to-speech model that excels in naturalness, prosody, and zero-shot voice cloning across multiple languages. It uniquely combines a large-scale mixture-of-experts architecture with a massive multilingual training corpus and simplified conditioning for high-quality, low-latency streaming TTS.
Abstract
We present ZONOS2 8B, our latest TTS model, which achieves state-of-the-art naturalness, prosody, and voice cloning fidelity. We improve upon Zonos-v0.1 across scale, data, and training recipe. We scale the model from 1.6B to 8B total parameters (900M active) with a novel mixture-of-experts (MoE) backbone, improving inference latency and throughput. We expand our training corpus from 200K to over 6M hours using a new data processing pipeline, and we simplify our post-training and conditioning recipes to improve naturalness and voice cloning fidelity. We evaluate ZONOS2 8B on quality, speaker similarity, WER, and ZTTS1-Eval, our novel TTS benchmark, where it performs competitively with state-of-the-art systems while maintaining good streaming latency. We release our model weights and example inference code under an Apache 2.0 license on GitHub and Hugging Face.
MIT
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Full-Duplex Voice Agents: Turn-Taking, Interruptions, and Interactivity
The central engineering challenge shifted from single-utterance quality to continuous closed-loop conversation.
DyaPlex extended full-duplex audio to synchronized full-body motion. Built on a frozen PersonaPlex speech backbone, a dual-tower Transformer adds a trainable motion pathway that cross-attends to per-layer speech hidden states via a time-aligned speech-motion RoPE. A dyadic token interleaving mechanism unifies both speakers in one sequence, and a body-part-aware causal RVQ-VAE tokenizes motion at the same 12.5 Hz as the Mimi speech codec. Trained on the 4,000-hour Seamless Interaction dataset, DyaPlex sets new state-of-the-art on both monadic and dyadic human interaction benchmarks.
DyaPlex · 2026-06
DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction
DyaPlex is a streaming full-duplex model that generates synchronized speech and full-body motion for dyadic interactions. It perceives and responds to both partners' speech and motion in real time, enabling natural continuous communication with improved multi-modal coherence for conversational AI agents.
Abstract
We present DyaPlex, a streaming, full-duplex speech-and-motion model designed for dyadic interaction. To capture the continuous and reciprocal nature of human communication, this full-duplex capability empowers the agent to simultaneously perceive and generate both speech and physical motion in a streaming fashion. At its core, our method leverages the strong priors of a foundational full-duplex speech model and integrates a novel motion pathway, thereby achieving fully synchronized multi-modal interaction. Specifically, we design a dual-tower Transformer architecture that preserves the zero-shot conversational reasoning of a frozen base speech model while constructing a deeply coupled, streaming motion pathway. By introducing a unified dyadic token interleaving mechanism and guiding cross-attention via a time-aligned speech-motion RoPE, our model effectively aligns autoregressive motions with rich latent speech features. Trained on the 4,000-hour Seamless Interaction dataset, our model effectively captures cross-speaker dependencies and establishes new state-of-the-art performance across both monadic and dyadic human interaction benchmarks.
BayLing-Duplex showed that full-duplex behavior can be added to an existing speech LLM using nothing more than a handful of special vocabulary tokens representing SILENCE, ASSISTANT, PAD, and EPAD states — making turn-taking and interruption handling ordinary next-token prediction. The model predicts a multi-channel interleaved stream of user audio, text, and system audio at a fixed N:M:N block ratio. Fine-tuned from GLM-4-Voice on 400K samples plus DPO, it achieves 92% turn-taking success and 100% interruption success on InstructS2S-Eval while matching its turn-based counterpart on content quality.
BayLing-Duplex · 2026-06
BayLing-Duplex: Native Full-Duplex Speech Dialogue with a Single Autoregressive LLM
BayLing-Duplex is a full-duplex speech dialogue system that uses a single autoregressive LLM to listen and speak simultaneously, handling overlaps and interruptions without external turn-taking modules. It models dialogue states as token predictions, enabling real-time, seamless interaction.
Abstract
Real-time, full-duplex speech interaction is a key feature of next-generation spoken chatbots, allowing the model to listen and speak at the same time and to handle natural phenomena such as overlap, hesitation, and barge-in. Existing speech language models (SpeechLMs) such as LLaMA-Omni and GLM-4-Voice are still turn-based and rely on an external Voice Activity Detection (VAD) module to mark the end of the user's turn, which fundamentally limits their interactive ability. In this paper, we introduce BayLing-Duplex, a native full-duplex SpeechLM where a single autoregressive LLM decides when to listen, when to speak, and when to stop, with no auxiliary turn-taking module. The design adds only a few special tokens to the standard vocabulary, so it transfers across LLMs and reuses existing training and serving stacks with no architectural adaptation. Starting from the public GLM-4-Voice checkpoint and using only 400K full-duplex samples for fine-tuning followed by a lightweight DPO stage, BayLing-Duplex reaches 92% turn-taking success and 100% interruption success on InstructS2S-Eval, while improving the speech-response score from 2.17 to 3.39 over Moshi. BayLing-Duplex also matches or surpasses its turn-based counterpart on Llama Questions, Web Questions, and Alpaca-Eval, showing that simultaneous listen-and-speak modeling does not sacrifice response quality.
glm-4-voice License
A complementary line of work focused on what goes wrong internally. State Inertia Activation Steering used logit-lens probing to show that FD-SLMs maintain generative vs. perceptive internal modes, and that when a user interrupts the model mid-speech, the internal state remains transiently biased toward the generative mode — causing it to miss the first words of the interruption. Injecting a learned perception vector at interruption onset is a training-free fix that improves correctness from 28% to 45% and IWOR from 40% to 72% on PersonaPlex.
State Inertia Activation Steering · 2026-06
Overcoming State Inertia in Full-Duplex Spoken Language Models via Activation Steering
This paper identifies delayed internal state transitions in full-duplex spoken language models that cause missed user interruptions. It introduces activation steering to shift the model between speaking and listening modes, improving immediate comprehension during interruptions without additional training.
Abstract
Full-duplex spoken language models (FD-SLMs) enable seamless speech interaction by allowing models to listen and speak simultaneously, yet the internal mechanism by which they coordinate listening and speaking remains underexplored. We analyze the predictive behavior encoded in FD-SLM hidden representations and find that they exhibit stream-specific predictive patterns: during listening, they preferentially predict the incoming user stream, whereas during speaking, they preferentially predict the model output stream. Building on this observation, we show that FD-SLMs dynamically modulate their internal predictive focus between two states: a generative state aligned with model output generation and a perceptive state aligned with incoming user input. However, this modulation can lag behind abrupt changes in conversational context. During user interruptions, the model remains transiently biased toward the generative state before transitioning into the perceptive state, causing it to miss the beginning of the incoming input. We term this delayed internal transition state inertia. To quantify its downstream impact, we introduce the Zero-Buffer Benchmark (ZBB), a diagnostic benchmark for evaluating immediate interruption comprehension when user speech begins abruptly. We evaluate this setting using response correctness and initial-word occurrence rate (IWOR). Finally, we mitigate state inertia through activation steering with a perception vector, a training-free intervention with little additional computational overhead. Across multiple state-of-the-art FD-SLMs, activation steering substantially improves interruption handling; for example, on PersonaPlex, it improves correctness from 28% to 45% and IWOR from 40% to 72% without any fine-tuning.
Multi-Faceted Interactivity Alignment trained Moshi and PersonaPlex simultaneously on all four canonical interactivity axes — pause handling, turn-taking, backchanneling, and user interruption — each with axis-specific RL rewards extracted from real human conversation segments. A separate LLM reward for semantic quality prevents optimizing timing at the expense of response content. Improvements transfer from offline pre-recorded benchmarks to real-time multi-turn evaluation.
Multi-Faceted Interactivity Alignment · 2026-06
Multi-Faceted Interactivity Alignment in Full-Duplex Speech Models
This work improves full-duplex spoken dialogue models via reinforcement learning, optimizing conversational timing and behaviors such as pauses, turn-taking, backchannels, and interruptions using real human audio segments and specialized rewards while preserving response quality.
Abstract
Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation. However, current models are trained solely with supervised learning through token-level likelihood maximization, which does not directly optimize interaction-level behaviors, causing interactivity issues such as excessive silence and ill-timed turn-taking. Recent work has applied reinforcement learning (RL) to improve interactivity, but existing methods address only a limited set of interactive behaviors in their rewards. In this work, we propose a post-training alignment method that comprehensively improves the interactivity of full-duplex spoken dialogue models through RL. We address the four canonical axes of interactivity: pause handling, turn-taking, backchanneling, and user interruption. For each axis, we extract short audio segments from human conversation corpora and optimize the model with axis-specific reward functions. An extra LLM-based reward for response quality prevents semantic degradation. We apply our method to two open-source models, Moshi and PersonaPlex, demonstrating consistent improvements in interactivity on both offline evaluation with pre-recorded audio and real-time multi-turn dialogue evaluation.
cc-by-nc-4.0
IRAF addressed noisy deployment: when interfering speakers leak into the user microphone, an end-to-end duplex model corrupts its LLM conditioning. The Interference-Resilient Adaptive Fusion module predicts a per-frame scalar reliability gate from target-speaker and user embeddings, rescaling user representations before LLM fusion. The module adds minimal overhead and shows consistent gains under interfering-speaker conditions on both MS-MARCO and InstructS2S-200K.
IRAF · 2026-06
IRAF: Interference-Resilient Adaptive Fusion for Noise-Robust End-to-End Full-Duplex Spoken Dialogue Systems
IRAF introduces an adaptive gating module to dynamically rescale user audio embeddings for noise-robust, real-time full-duplex spoken dialogue systems. This mitigates interference from overlapping speakers and noise, improving turn-taking and response quality without added latency.
Abstract
Full-duplex spoken dialogue models allow voice agents to listen and speak concurrently, enabling natural interaction with real-time overlap. However, end-to-end dual-channel models that jointly encode user and agent streams may degrade in realistic acoustic environments: interfering speakers leaking into the user microphone can be encoded as part of the user query, corrupting the LLM's conditioning and causing unstable turn-taking and reduced response quality. We propose Interference-Resilient Adaptive Fusion (IRAF), a lightweight, streaming-compatible module that modulates the contribution of user audio to the LLM frame by frame. IRAF predicts a scalar reliability gate from target-speaker and user audio embeddings and rescales user representations before fusion with agent embeddings. Experiments on MS-MARCO and InstructS2S-200K show consistent gains in response quality and full-duplex interaction under interfering-speaker conditions.
Audio-Interaction argued that today's audio LLMs are fundamentally offline — they receive a complete recording, process it, and reply once. The paper formalizes an always-on perceive-decide-respond loop, builds StreamAudio-2M (2.6M items across 7 abilities and 28 sub-tasks), and introduces Proactive-Sound-Bench for measuring whether a system can recognize when to intervene without being explicitly prompted. The resulting model supports real-time ASR, streaming instruction following, and proactive help simultaneously from a single checkpoint.
Audio-Interaction · 2026-06
Audio Interaction Model
Audio-Interaction is a unified streaming audio-language model that listens continuously and decides when to respond in real time. It combines ASR, dialogue, translation, and proactive help, enabling interactive, timely multi-task audio understanding and response beyond offline models.
Abstract
Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.
The community also received a well-structured taxonomy with the Full-Duplex Spoken Dialogue Survey, which audited published systems against an L0–L3 architectural hierarchy (where is the duplex decision made?), a T×I×R interaction ontology, and a five-state decision state machine. Its key finding: most architectures can in principle operate full-duplex, but observed behavior remains constrained by the interaction patterns covered in training and evaluation data — and public corpora lag far behind undisclosed industrial corpora.
Full-Duplex Spoken Dialogue Survey · 2026-06
A Survey of Full-Duplex Spoken Dialogue Systems: Architectural Hierarchy, Interaction Ontology, and Decision State Machine
This paper surveys full-duplex spoken dialogue systems with a new framework that clarifies their architectural hierarchy, interaction types, and state behaviors. It audits systems and data to reveal gaps and outlines future research directions in full-duplex conversation.
Abstract
More than a dozen spoken dialogue systems have recently claimed to be "full-duplex," yet the term has been used to describe substantially different capabilities. Existing surveys collapse them onto a single axis (cascaded/end-to-end, or engineered/learned) and miss the distinctions that matter most for builders. We argue that much of this ambiguity is taxonomical: current terminology does not specify where duplex decisions are made, which interaction types are supported, or how a system behaves moment by moment. This paper introduces three complementary frameworks: (i) an L0-L3 Architectural Hierarchy that locates where duplex decisions are made; (ii) a $T\times I\times R$ Interaction Ontology that specifies the temporal relation, user intent, and required system response for each interaction; and (iii) a Decision State Machine (IDLE/LISTEN/SPEAK/WAIT/DUAL) that describes how systems move between states. Across published systems and benchmarks, our audit documents a realization gap: although many architectures can in principle operate in full-duplex states, their observed behavior remains constrained by the interaction patterns represented in training and evaluation. We point to the limited public training-data coverage relative to the (largely undisclosed) industrial corpora, together with the still-unrealized goal of L3 representation-level modeling, as the key frontiers for future research on full-duplex dialogue. The related material is available at https://github.com/DuplexLM/DuplexSurvey.
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Audio LLMs: Paralinguistic Grounding and Modality Collapse
As RL post-training became standard for speech LLMs, the community discovered the models were often ignoring the actual audio.
VoxParadox (ICML 2026) constructed an adversarial benchmark where transcript semantics and acoustic content deliberately conflict — a speaker says "I am young" in an elderly voice, or multiple voices all claim only one person is speaking. Standard audio LLMs score near chance on acoustic ground truth across 10 paralinguistic tasks. Layer-wise probing identified two failure modes: cues degrade in deeper encoder layers and at the encoder–LLM interface, and even when available in audio tokens, the LLM backbone ignores them. A Prompt-Conditioned Layer Mixer (PCLM) plus DPO raises Audio Flamingo 3 from 17.4% to 65.2% on VoxParadox.
VoxParadox · 2026-05
Do Audio LLMs Listen or Read? Analyzing and Mitigating Paralinguistic Failures with VoxParadox
VoxParadox exposes how Audio LLMs prioritize text over acoustic cues through an adversarial benchmark that mismatches transcripts with speech paralinguistics. Layer-wise probing identifies representation degradation, while PCLM and DPO jointly recover acoustic grounding that standard benchmarks fail to measure.
Abstract
Audio large language models (Audio LLMs) demonstrate strong performance on speech understanding tasks, yet their ability to understand paralinguistic information remains limited. To systematically quantify this issue, we introduce VoxParadox, an adversarial benchmark with 2,000 verified examples, spanning 10 paralinguistic tasks, created with controlled speech synthesis to intentionally mismatch transcript claims and speaking style, enabling direct measurement of speech paralinguistic understanding. Evaluation of a diverse set of Audio LLMs reveals consistently low accuracy on acoustic ground truth and a strong tendency to follow language-implied (incorrect) answers. To understand the cause of this gap, we perform layer-wise probing and find that (i) paralinguistic cues can degrade in deeper encoder layers and at the encoder--LLM interface, and (ii) even when such cues are available in audio tokens, the language model frequently ignores them. To address these problems, we propose Prompt-Conditioned Layer Mixer (PCLM), which adaptively combines information from multiple audio layers based on the input prompt, and pair it with Direct Preference Optimization (DPO) to explicitly prefer acoustically supported options over language-implied alternatives. These methods substantially improve Audio LLM paralinguistic understanding, improving Audio Flamingo 3 from 17.40% to 65.20% on VoxParadox, and from 37.74% to 54.78% on MMSU paralinguistic subset. Our project page is available at https://voxparadox.github.io/.
USC Research License
MAPO diagnosed the same problem during chain-of-thought reasoning: as extended reasoning traces lengthen, models progressively abandon the audio signal and substitute their own textual summaries of what they heard — late-stage modality collapse. Standard GRPO applies uniform policy gradients to all tokens, diluting the signal where audio actually matters. MAPO uses cross-modal differential entropy to identify audio-critical tokens, concentrating the policy gradient there, plus an auxiliary attention loss branch that penalizes audio neglect at linguistically substantive tokens with a time-scaled penalty.
MAPO · 2026-05
Escape the Language Prior: Mitigating Late-Stage Modality Collapse in Audio Reasoning via Modality-Aware Policy Optimization
MAPO mitigates late-stage modality collapse in audio-reasoning LLMs using cross-modal differential entropy to identify audio-critical tokens and apply targeted policy gradients. It sustains cross-modal grounding throughout reasoning without domain-specific biases, relying on native statistical signals.
Abstract
Audio and omni-modal large language models exhibit impressive cross-modal reasoning capabilities. However, applying standard reinforcement learning post-training algorithms to these models exposes a critical structural vulnerability: methods like GRPO apply uniform policy gradients across all tokens, ignoring their unequal dependence on the non-text source modality. This exacerbates late-stage modality collapse during extended chain-of-thought generation, where models progressively abandon the primary source signal in favor of compressed textual priors, leading to confident but ungrounded hallucinations. To address this, we introduce Modality-Aware Policy Optimization (MAPO), a novel dual-branch reinforcement learning framework. First, MAPO dynamically concentrates the policy gradient on modality-critical tokens using a modality relevance mask, which is derived from the cross-modal differential entropy between an audio-ablated reference and the multimodal policy. Second, it integrates an auxiliary attention loss branch that applies a targeted, temporally scaled penalty to the model's internal attention distributions. This ensures the model actively sustains cross-modal grounding deep into the reasoning trace. Evaluations on complex audio reasoning benchmarks demonstrate that MAPO substantially improves long-horizon reasoning fidelity and multimodal instruction following, achieving highly competitive performance and setting new state-of-the-art results on several key benchmarks among open-weight models. By relying strictly on native statistical signals rather than domain-specific inductive biases, MAPO offers a promising foundation for mitigating epistemic collapse across diverse multimodal systems.
Apache-2.0
Two papers applied sparse autoencoders to LLM-TTS backbones to understand and control speech synthesis from within. Sparse Autoencoders for Emotion Control (ICML 2026) showed that emotional variation in LLM-TTS hidden states is distributed across multiple sparse latent features — not a single global steering direction — and that bidirectional emotion induction and suppression can be achieved by modifying a small identified subset, with distinct features linking to pitch, energy, and other acoustic attributes.
Sparse Autoencoders for Emotion Control · 2026-05
Sparse Autoencoders for Interpretable Emotion Control in Text-to-Speech
This paper introduces sparse autoencoders to identify and steer interpretable latent features related to emotion in LLM-based text-to-speech systems, enabling fine-grained bidirectional emotional control by intervening on a small subset of model internals rather than relying on global or external signals.
Abstract
Integrating large language models (LLMs) into text-to-speech (TTS) systems has improved speech expressiveness, yet interpretable emotional control remains challenging. Existing approaches primarily rely on external conditioning or global activation steering, offering limited insight into the internal representations underlying emotional control. In this work, we analyze emotion-related variation in the semantic hidden states of LLM-based TTS models using sparse autoencoders (SAEs) to identify sparse latent features. Our analysis shows that emotional variation is distributed across multiple sparse latent features, while intervening on a small subset enables interpretable emotion control. Building on this observation, we introduce a feature-level intervention framework for bidirectional emotion induction and suppression without modifying backbone parameters. We further show that distinct latent features are associated with specific acoustic attributes (e.g., pitch), suggesting that emotional expression arises from coordinated latent contributions rather than a single global shift. Empirically, steering these sparse latent features achieves comparable or superior emotion induction and suppression performance relative to global steering and existing TTS baselines.
The companion paper SAE Steering for TTS applied the same methodology to CosyVoice3, using a modality-aware auto-interpretation pipeline that separately labels features by whether they fire on text-prefix context, speech clips, or both. The recovered features span phonemes, laughter, accent prompts, and speaker gender; steering through the SAE latent space raises laughter probability from 0.02 to 0.79 and can flip perceived speaker gender while preserving spoken content.
Sparse Autoencoder Steering for TTS · 2026-06
Interpreting and Steering a Text-to-Speech Language Model with Sparse Autoencoders
The paper uses sparse autoencoders to interpret and control features in a text-to-speech language model's shared text-speech representation. This enables causal steering of speech attributes such as laughter, speaker gender, and speech rate without altering the spoken content.
Abstract
Language models increasingly serve as the backbone of text-to-speech (TTS) systems, yet we understand little about the representations they build when text and generated speech tokens share a single residual stream. We train BatchTopK sparse autoencoders on the LM backbone of CosyVoice3 and introduce a modality-aware auto-interp pipeline that labels each feature from where it fires-text-prefix context, 1-second speech clips, or both. The recovered features are interpretable, spanning phonemes, laughter, accent prompts and speaker gender. Steering through the SAE latent space shows these features are causal rather than merely descriptive: targeted interventions raise laughter probability from 0.02 to 0.79, flip perceived speaker gender, and control speech rate while preserving spoken content. SAE features thus serve both as interpretability objects and as control directions for TTS synthesis.
Interleaved Speech Language Models Latently Work In Text used the logit lens to reveal that interleaved speech-text LMs go through an implicit transcription phase at intermediate layers — the text token of the current spoken word becomes decodable even without any ASR training objective. The model then predicts the next word in text space before converting back to speech tokens. This latent text workspace is elicited by interleaved training data and text-LM initialization, and positively correlates with spoken factual-knowledge performance.
Interleaved SLMs Latent Text · 2026-06
Interleaved Speech Language Models Latently Work In Text
This paper shows that interleaved speech-text language models internally transcribe speech into text tokens within intermediate layers, without explicit transcription training. This latent transcription enables a unique interplay of speech and text modalities for improved model function.
Abstract
Speech language models (SLMs) have been extensively studied, with the common paradigm incorporating text data and pre-trained text LMs. A leading approach is speech-text interleaving in which models are trained over sequences containing both speech and text tokens, aiming to boost even speech-only capabilities. Yet the way these two modalities interact in the model latent space remains unclear. In this work, we analyze interleaved speech-text LMs from different model families and sizes through the scope of the logit lens to provide such insight. We reveal that these models go through an implicit transcription phase in which the text token of the spoken word becomes decodable in intermediate layers, despite not being trained for speech recognition. The transcription of the word appears as one of the top candidate words for as much as 77\% of the data. Following this stage, the models proceed to predict the next word in the text space before transforming back to the speech domain. We finally analyze the role of interleaving data, and initializing from text LMs in eliciting this behavior, as well as seeing how this correlates with spoken knowledge abilities. Our analysis sheds light on the internal mechanisms underlying the relationship between speech and text modalities and could shape SLM optimization.
MIT
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3D Avatar Reconstruction: Gaussian Splatting at Every Scale
Convergence on 3D Gaussian Splatting as the canonical avatar representation produced a surge of papers solving concrete sub-problems.
SpatialAvatar-0 argued that the field's two regimes — feed-forward generalization and per-subject refinement — should share a common representation end-to-end. A FLAME-mesh-bound Gaussian representation enables this: a feed-forward generator with parameter-free K-source mean-pooling and a two-phase monocular-then-multiview training schedule, followed by a 10K-iteration refinement loop that freezes the mesh binding and replaces densification with a three-component anti-spike regularizer — up to 60× shorter per-subject schedules than conventional baselines.
SpatialAvatar-0 · 2026-06
SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction
SpatialAvatar-0 creates high-quality 4D head avatars from few portraits by unifying feed-forward prediction and per-subject refinement on a shared Gaussian-splat FLAME-mesh representation. It enables strong zero-shot generalization and faster refinement by preserving spatial layout and Gaussian count throughout.
Abstract
High-quality 4D head avatars from one or a few source portraits are central to telepresence, AR/VR, and digital-human interaction. 3D Gaussian Splatting (3DGS) has emerged as the dominant representation, with two complementary regimes (generalizable feed-forward predictors and per-subject refiners) maturing in parallel. However, existing feed-forward predictors are trained on a single dataset family with a hard-coded source count, inheriting the corresponding domain bias. Per-subject refiners require 300K--600K iterations and rely on adaptive densification that destroys upstream Gaussian layouts, preventing the two regimes from sharing a representation end-to-end. To bridge both regimes we propose SpatialAvatar-0 on a shared FLAME-mesh-bound Gaussian representation: a feed-forward generator with a parameter-free K-source mean-pool and a monocular-temporal to multi-view-spatial two-phase schedule that anchors against identity-prior collapse onto the smaller multi-view set. We further introduce a 10K-iter layout-preserving per-subject refinement loop that freezes the FLAME-binding and Gaussian count and replaces densification with a three-component anti-spike regularization. On VFHQ/HDTF cross-domain zero-shot we surpass the in-domain leader GAGAvatar by +1.5 dB PSNR despite never training on either test domain, and on the SplattingAvatar monocular benchmark we lead every reported metric, surpassing the 300K-iter GeoAvatar by +1.3 dB PSNR at up to 60x shorter per-subject schedule than common SOTA baselines. Website: https://spatialwalk.github.io/SpatialAvatar-0.
FiCA tackled the hardest single-image case: generating a photorealistic, drivable Gaussian Codec Avatar from one portrait photo entirely feed-forward with no per-subject optimization. A flow-matching diffusion model completes UV texture and geometry from partial cues extracted by fine-tuned Sapiens models; a feed-forward mesh refinement network improves identity fidelity using rendered image consistency; and a universal prior model decodes the result into 3D Gaussians animatable in real time.
FiCA · 2026-06
FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image
FiCA generates photorealistic, animatable 3D Gaussian Codec Avatars from a single portrait image using a feed-forward pipeline. It uniquely combines vision foundation models, diffusion-based completion, and UV refinement for real-time, identity-preserving avatars without offline tracking or optimization.
Abstract
We introduce FiCA, a Feed-forward, instant Gaussian Codec Avatar generation pipeline that creates lifelike avatars from a single portrait image. Generating a photorealistic and drivable avatar from just a single image is significantly challenging due to the limited visual information available to accurately infer the 3D appearance and geometry of human heads. To address this, we develop a novel system that combines human-centric vision foundation models with a diffusion model. This system is designed to fully exploit partial visual observations to generate lifelike human avatars. Our proposed diffusion model learns a generative mapping from these partial observations to complete and authentic 3D mesh reconstruction. Additionally, we introduce a feed-forward mesh refinement network that enhances the fidelity and identity preservation of the generated avatars, eliminating the need for person-specific test-time optimization. By leveraging a universal prior model that decodes a generated mesh into a set of 3D Gaussians, we generate a photorealistic 3D Gaussian avatar, capable of being driven with novel expressions in real-time. Our experiments demonstrate that the avatars generated by our feed-forward approach faithfully represent diverse identities and surpass the visual quality of avatars produced by recent competing methods.
SAGE pushed data efficiency: rather than requiring long expression-sequence captures, it self-learns expression deformations using geometric and appearance consistency constraints. A joint optimization of 2D Gaussian surfels with an SDF regularizer enforces surface alignment, enabling high-quality avatar creation from a single multiview timestep, from head-rotation monocular video, or from a single image without pretraining.
SAGE · 2026-06
Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars
SAGE creates animatable 3D Gaussian avatars from minimal data by self-learning expression deformations using geometric and appearance consistency, eliminating the need for long expression data. It supports multiview, monocular, and one-shot inputs without pretraining, enabling efficient and accessible avatar creation.
Abstract
Modeling dynamic facial expressions using 3D Gaussian representations remains challenging due to their unstructured nature. Conventional Gaussian avatar pipelines require extensive multiview and sequential expression data, limiting scalability and accessibility. In this work, we introduce Self-Adaptive Gaussian Expression (SAGE), a framework for self-learning expression-induced Gaussian deformations that enables high-fidelity, animatable avatars from minimal input data. Our method jointly optimizes 2D Gaussian surfels and a Signed Distance Field (SDF) to enforce compact, surface-aligned Gaussian distributions, while a self-supervised expression learning phase replaces long training sequences with geometric and appearance consistency constraints. This design allows flexible deployment across multiple reconstruction regimes: in the multiview setting, only a single frame (timestep) is required instead of thousands; in the monocular setting, only head rotations are needed without expression sequences; and in the one-shot setting, no pretraining or priors are necessary. Experiments demonstrate that our approach achieves reconstruction and animation quality comparable to state-of-the-art methods, while reducing data requirements by several orders of magnitude. Our results highlight the potential of self-supervised Gaussian deformation learning as a step toward accessible, data-efficient avatar creation.
SplitAvatar addressed a fundamental magnitude mismatch in 3DGS one-shot avatars: 3DMM expression branches start from ≈5,023 FLAME vertices while image-based identity branches use far more Gaussians. An autoregressive Graph Splitting Network progressively doubles expression Gaussian count per layer using Graph Attention, paired with a soft-mask gating mechanism that prevents over-densification in low-motion regions.
SplitAvatar · 2026-05
SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting
One-shot head avatar reconstruction using autoregressive Gaussian splitting to progressively refine expression details. It addresses scale mismatches in prior 3DGS methods by progressively splitting Gaussians with learned density control, allocating more detail to expressive regions like eyes and mouth.
Abstract
3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improved the rendering quality of human avatars while enabling real-time performance. However, existing methods suffer from a magnitude mismatch in the number of Gaussians generated by image-based and 3DMM-based approaches. This discrepancy results in reconstructed expressions that lack fine-grained detail. In this paper, we introduce a novel method for reconstructing an animatable head avatar from a single image. We propose a Graph splitting network to progressively generate Gaussians from coarse to fine using an autoregressive architecture. To address the graph inconsistency caused by split Gaussians, we employ a mesh topology extension method to align the GNN's connectivity with the increased Gaussian count. Furthermore, we introduce a novel density control method that includes a gating mechanism that generates soft masks for Gaussians, preventing over-densification after the splitting operation. This allows for dynamic control over Gaussian density across different facial regions. For smooth and rapid training, we employ a delayed filtering strategy to avoid re-computing the graph topology during training. Experimental results demonstrate that our autoregressive structure effectively improves expression representation ability by progressively splitting Gaussians. This process, enabled by the GNN-guided splitting, synthesizes more precise facial details and achieves higher reconstruction quality.
For full-body avatars, HumanNOVA (CVPR 2026 Highlight) built a 100K-asset training pipeline combining rigged synthetic assets and multi-camera capture fitting. A token-conditioned feed-forward model maps DINOv2 image tokens and PTv3 SMPL mesh tokens through cross-attention into a triplane representation, enabling photorealistic reconstruction in under one second with no test-time optimization.
HumanNOVA · 2026-06
HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image
HumanNOVA is a photorealistic, universal, and rapid method for creating 3D human avatars from a single image without test-time optimization. It uses large-scale synthetic and real training data plus token-conditioned feed-forward modeling, enabling fast and robust 3D human reconstructions in diverse conditions.
Abstract
In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io .
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Expressive TTS: Reinforcement Learning Meets Prosody and Voice
GRPO and preference optimization became the default post-training recipe for speech synthesis quality.
CosyEdit2 demonstrated a bidirectional relationship between speech editing and TTS: training on editing with GRPO — using rewards for ASR accuracy and acoustic preservation, without paired target speech as training signal — not only improves editing quality but also unlocks better zero-shot TTS. The finding suggests imperfect paired supervision is the primary ceiling in prior systems, and that editing provides a principled curriculum for acoustic consistency.
CosyEdit2 · 2026-05
CosyEdit2: Speech-Editing-Oriented Reinforcement Learning Unlocks Better Zero-Shot TTS
A speech editing model leveraging editing-oriented reinforcement learning to overcome supervised fine-tuning limitations. The approach achieves stronger acoustic preservation while unlocking improved zero-shot TTS, revealing a bidirectional relationship between the two tasks.
Abstract
Speech editing and zero-shot Text-to-Speech (TTS) share a similar generative foundation conditioned on speech prompts, yet speech editing demands far stricter local acoustic consistency with surrounding unedited content. While prior work has shown that Supervised Fine-Tuning (SFT) enables TTS models to acquire functional editing capability, this approach remains fundamentally bottlenecked by imperfect paired editing data and coarse-grained optimization signals. To address these limitations, we propose CosyEdit2, a speech editing model built on a two-stage post-training framework that progresses from supervised editing initialization to editing-oriented Group Relative Policy Optimization (GRPO) over target-speech-free data. Extensive experiments demonstrate that CosyEdit2 not only substantially advances speech editing performance, but also unlocks better zero-shot TTS capability, revealing a deeper mutual relationship between the two tasks. Audio samples are available at https://cjy1018.github.io/CosyEdit2.
GLASS (GRPO-trained LoRA for Acoustic Style Steering) took a modular approach: learn per-axis LoRA adapters using post-generation reward signals rather than style labels. Speaking rate uses speech-token length as the reward; pitch uses mean F0; both are regularized by a Whisper WER intelligibility anchor. Because each style direction is a weight-update delta, adapters compose via linear LoRA arithmetic, enabling smooth intensity interpolation and multi-axis style control without retraining the backbone.
GLASS · 2026-06
GLASS: GRPO-Trained LoRA for Acoustic Style Steering in Zero-Shot Text-to-Speech
GLASS is a zero-shot TTS framework that controls speaking rate and pitch via LoRA adapters trained from post-generation rewards, not style labels. This modular approach enables smooth style edits and multi-axis composition without changing speaker prompts, preserving speaker identity and naturalness.
Abstract
We propose GLASS, a framework for composable acoustic style control in zero-shot autoregressive text-to-speech (TTS) that learns controls from post-generation rewards rather than style labels. In zero-shot TTS, a speaker prompt often entangles speaker identity with prosodic attributes such as speaking rate and pitch, making it difficult to change style without changing the prompt itself. GLASS instead treats each acoustic attribute as a reward-defined control direction. For each control axis, GLASS freezes the TTS backbone and trains one lightweight LoRA adapter with Group Relative Policy Optimization (GRPO), using speech-token length and mean F0 as style rewards and WER as an intelligibility anchor. Because each control is represented as a LoRA weight update, independently trained adapters can be swapped, interpolated, and composed through linear LoRA arithmetic without retraining the backbone. Experiments on speaking rate and pitch control show targeted style shifts while preserving naturalness, speaker similarity, and intelligibility, and demonstrate smooth interpolation and multi-axis composition across independently trained adapters.
FlowTTS-GRPO extended RL fine-tuning to flow-matching TTS — a largely ignored setting compared to LLM-based targets. Converting deterministic ODE trajectories into stochastic SDE paths enables exploration without auxiliary value networks or preference datasets. A weighted multi-objective reward (speaker similarity + ASR WER + DNSMOS) with per-batch standard-deviation normalization converges faster than probabilistic reward assignment, and applying RL to the FM component rather than the LM component yields the largest gains on audio-detail metrics.
FlowTTS-GRPO · 2026-06
FlowTTS-GRPO: Online Reinforcement Learning with Multi-Objective Reward Optimization for Flow-Matching Based Text-to-Speech
FlowTTS-GRPO uses online reinforcement learning to fine-tune flow-matching TTS models with multi-objective rewards for speaker similarity, quality, and intelligibility. It enables exploration via stochastic sampling without auxiliary models, improving voice cloning and cross-lingual transfer.
Abstract
Existing Reinforcement Learning (RL) research for Text-to-Speech (TTS) focuses on large language models (LLMs), leaving Flow-Matching (FM) under-explored. We present FlowTTS-GRPO, an online RL framework for FM-based TTS. By converting ordinary differential equation (ODE) trajectories into stochastic differential equation (SDE) paths, our method enables direct fine-tuning of open-source FM models without auxiliary models. We show that a weighted reward combination converges faster than a probabilistic scheme, and identify three practical optimizations: omitting classifier-free guidance (CFG) during training accelerates convergence; synthesizing hard cases improves robustness; and applying RL to the FM component enhances audio-detail metrics. Experiments on CosyVoice 3.0 and F5-TTS demonstrate objective and subjective preference gains in speaker similarity and perceptual quality, with F5-TTS also improving intelligibility.
Emo-LiPO (IJCAI 2026) formulated fine-grained emotion intensity control as learning-to-rank, training with listwise preferences that encode global intensity ordering within each emotion category. The distance-aware weighting function amplifies gradient for ordering violations that correspond to larger implied intensity differences, producing pronounced gains at extreme intensity levels where pairwise DPO methods plateau.
Emo-LiPO · 2026-06
Emo-LiPO: Listwise Preference Optimization for Fine-Grained Emotion Intensity Control in LLM-based Text-to-Speech
Emo-LiPO introduces a listwise preference optimization framework for fine-grained emotion intensity control in LLM-based text-to-speech systems. It uniquely models global intensity ordering within emotions to better align speech output with nuanced written emotional cues, surpassing prior pairwise preference methods.
Abstract
Large language model (LLM)-based text-to-speech (TTS) systems enable prompt-conditioned emotional control but struggle with fine-grained emotion intensity due to the semantic -- acoustic gap between text and speech. To address this challenge, we formulate emotion intensity control in LLM-based TTS as a learning-to-rank problem and propose Emo-LiPO, a listwise preference optimization framework that aligns prompt-conditioned speech generation with relative emotion intensity expressed in text. Emo-LiPO explicitly models global intensity ordering within each emotion under fixed transcripts, enabling more faithful and continuous emotional expression. We further construct ESD-plus, a multi-speaker dataset with explicit emotion intensity variations, to support fine-grained emotion modeling and evaluation. Experiments on ESD-plus demonstrate that Emo-LiPO significantly improves emotion accuracy and intensity controllability over both supervised- and DPO-based LLM TTS baselines, with particularly pronounced gains at high intensity levels.
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Evaluation Infrastructure and Benchmarks
With generation quality improving faster than evaluation tooling, several papers focused on measuring the right things.
The talking-head evaluation field received a principled upgrade: Temporally-Aligned Evaluation argued that frame-wise metrics assume strict temporal correspondence — an assumption that fails for speech-driven facial motion with natural timing variation. Replacing frame averages with Soft Dynamic Time Warping over feature trajectories provides robustness to bounded timing misalignments while preserving temporal order. A benchmark of 20 methods across 7 datasets — including a new Wild and Avatar stress-test subset — reveals systematic trade-offs that frame-wise metrics obscure, particularly the synchronization-vs.-realism tension.
Temporally-Aligned Evaluation · 2026-05
Temporally-Aligned Evaluation for Audio-Driven Talking Head Generation
Introduces a sequence-alignment approach using Soft-DTW to evaluate audio-driven talking-head generation, robustly handling timing shifts in speech motion. This unified metric framework benchmarks 20 methods across diverse datasets, revealing clearer trade-offs in key performance aspects.
Abstract
Audio-driven talking-head generation has advanced rapidly, yet existing evaluation protocols mainly rely on frame-wise metrics that assume strict temporal correspondence between generated and reference videos. This assumption does not match speech-driven facial motion, which naturally includes slight timing shifts, different speaking speeds, and stylistic variations. As a result, conventional metrics may treat harmless timing differences as quality errors, making it harder to fairly compare methods and understand their trade-offs. In this work, we argue that evaluation of dynamic generative models should be formulated as a sequence-alignment problem rather than independent frame comparison. We introduce a unified sequence-level reformulation that integrates Soft Dynamic Time Warping into established evaluation pipelines. By aligning feature trajectories while preserving temporal order, the proposed framework provides robustness to bounded temporal misalignments without altering the underlying perceptual, identity, or synchronization encoders. We show that frame-wise evaluation can be viewed as a special case under rigid alignment, while sequence-level alignment provides improved stability, lower sensitivity to timing differences, and clearer separation between modeling paradigms. Building on this principled formulation, we conduct a large-scale benchmark of 20 methods across seven datasets spanning canonical, in-the-wild, and style-diverse scenarios under standardized protocols. Extensive experiments show that temporally aligned metrics are more robust to timing differences, provide more consistent results across datasets, and better reveal systematic trade-offs between modeling paradigms, such as synchronization versus realism and expressiveness versus stability.
MTAVG-Bench 2.0 extended evaluation to cinematic expressiveness in multi-talker scenes, building a 45-failure-mode taxonomy across acting, atmosphere, and cinematography dimensions with 11,600+ QA instances. The paper established that basic lip-sync metrics cannot detect failures in acting performance, interpersonal dynamics, or shot coherence — and found that Gemini substantially outperforms other evaluators yet still struggles with complex combined failures.
MTAVG-Bench 2.0 · 2026-05
MTAVG-Bench 2.0: Diagnosing Failure Modes of Cinematic Expressiveness in Multi-Talker Audio-Video Generation
A benchmark for evaluating cinematic expressiveness in multi-talker audio-video generation beyond basic metrics. It establishes a 45-failure-mode taxonomy across acting, atmosphere, and cinematography, with 11,600+ QA instances for diagnosing high-level audio-visual failures in scene-level video generation using LLMs.
Abstract
In recent years, Multi-Talker Audio-Video Generation (MTAVG) models have shown promising performance on fundamental metrics such as lip-sync and audio-visual alignment. However, these metrics remain insufficient for assessing cinematic expressiveness in scene-level generation. In multi-character scenes, generation models must go beyond audio-visual realism to convey coherent character performance and other higher-level cinematic qualities. To fill this gap, we introduce MTAVG-Bench 2.0, a benchmark for diagnosing failure modes of cinematic expressiveness in multi-talker audio-video generation. Unlike prior settings that mainly focus on the quality of basic multi-turn dialogue, MTAVG-Bench 2.0 targets short-drama and scene-level generation, and establishes a high-level failure taxonomy spanning acting, narrative, atmosphere, and audio-visual language. Based on this taxonomy, we construct more than 10,000 question-answering evaluation instances, together with subsets for short-drama-level assessment and temporal localization of failure modes, to systematically evaluate the ability of omni large language models to diagnose high-level audio-visual failures. Experimental results show that commercial omni models such as Gemini substantially outperform other evaluators, yet even the strongest models continue to struggle with complex failures in our benchmark. These results demonstrate that MTAVG-Bench 2.0 provides a systematic benchmark for failure diagnosis in cinematic multi-talker audio-video generation.
MIT
PolySpeech-100 expanded multilingual speech LLM evaluation to 110 linguistic variants including 19 Chinese dialects and 80+ low-resource languages, anchored by Belebele reading comprehension for controlled semantic evaluation. A key finding: end-to-end models outperform ASR+LLM cascades on heavy dialects because transcription discards the prosodic and paralinguistic cues that carry dialectal identity — the same signal that VoxParadox shows standard audio LLMs routinely ignore.
PolySpeech-100 · 2026-05
PolySpeech-100: A Large-Scale Benchmark for Speech Understanding Across 100+ Languages and Dialects
PolySpeech-100 is a benchmark measuring speech understanding across 100+ languages and dialects with human and synthetic data. It highlights end-to-end models' strengths on dialects and reveals gaps in low-resource language comprehension beyond transcription.
Abstract
While End-to-End (E2E) Speech-Large Language Models (Speech-LLMs) are rapidly evolving, their evaluation methodologies remain limited to the era of simple transcription. Existing benchmarks suffer from three critical limitations: a pronounced bias towards high-resource languages, a focus on low-level recognition (ASR) rather than semantic reasoning, and a neglect of regional dialects. To bridge this gap, we introduce PolySpeech-100, a massive-scale benchmark designed to assess `native-level' speech comprehension across 110 linguistic variants. We employ a novel hybrid construction pipeline that augments gold-standard human recordings with instruction-driven synthetic speech, allowing us to cover 19 distinct Chinese dialects and over 80 low-resource languages. Extensive evaluation of 22 state-of-the-art models (including Gemini-3, GPT-Audio, and Qwen2.5-Omni) yields pivotal insights. First, we demonstrate that open-source E2E models outperform Cascade (ASR+LLM) systems on heavy dialects, proving that direct audio processing preserves critical paralinguistic cues and prosodic features (e.g., intonation, stress) that are often lost in standard transcription. Second, we reveal a significant performance gap: while commercial models maintain robustness, open-source models suffer catastrophic degradation on low-resource languages. Finally, counter-intuitively, we observe that under standard zero-shot settings, Chain-of-Thought prompting frequently degrades speech understanding performance for most evaluated models, revealing a potential modality alignment gap in current architectures. PolySpeech-100 establishes a rigorous standard for the next generation of inclusive, omni-capable Speech-LLMs. The data, demo, and code are publicly available at https://github.com/YoungSeng/PolySpeech-100.
cc-by-nc-4.0
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June's papers collectively sketch the trajectory for the coming year. The streaming avatar stack is largely solved at the architecture level; the remaining work is data scale, RLHF alignment quality, and latency optimization for the long tail of conditions. Full-duplex voice agents are moving from research prototypes toward deployed products, but interactivity alignment — natural pauses, backchannels, interruptions, and acoustic emotion — is still being built out. The most intellectually open question is one that VoxParadox, MAPO, and the SAE papers all converge on: audio LLMs are not reliably attending to the acoustic signal, and closing that gap — through better representations, better training signals, or interpretability-guided steering — may be the highest-leverage open problem in conversational AI.